Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, March 29, 2011

Sorcerer 101 - Part 1

Well, it's almost time for my new DnD campaign to launch, so I figured I'd kick it off by talking about my favorite class in 4th edition: the Sorcerer.

The Sorcerer is a striker, meaning that they focus on dealing damage as a top priority. They also have a few powers that are very good at controlling, but that isn't their main focus. If you just want to blow things up, preferably with fire, then a sorcerer is the class for you.

Let's start by talking about a few core elements to Sorcerer's in 4th Edition:

Your Place in Combat


Sorcerers have two places on the battlefield: either in the back, hurling lightning at bad things, or on the front lines in melee combat, stabbing things and channeling spells through their daggers. Your place depends heavily upon your build and other sorcerer class choice options.

Ranged sorcerers tend to favor the staff implement, though I have seen builds that use daggers. They tend to stick with either the Wild or Storm sorcerer power source, as they both have powers that help you keep enemies at bay.

While sorcerers can only wear cloth at first, it's very easy through feats to gain access to leather and even hide armor. Some sorcerers like to start off with a shield, and then later retrain it for Two-Weapon Defense, but I think that's a lot of hassle. The main build-goal with this type or sorcerer is to get your AC high, while still pumping up your damage.

Power Choices


Powers are very important, and there are always powers that are useful for everyone. For example, Chaos Bolt is a very useful spell for Chaos sorcerers, but targets Will, which is useful for all sorcerers. Here are some guidelines when it comes to choosing powers:


  • If a power says "Can be used as a ranged basic attack", it has one main purpose: to be channeled in melee. With Sorcerous Blade Channeling, any of these attacks can become melee-ranged attacks, which takes away the attack of opporunity. However, it's a good idea to have at least one power like this, even if you're a ranged sorcerer, especially if you have a leader who can give you free ranged attacks.
  • Many powers give you special perks for being of a certain spell-source, and sometimes these perks make the spell golden. I've had many laughs watching Chaos Bolt bounce around the battlefield.
  • Don't be afraid to go for flavor. Focusing on acid spells, for example, can help you optimize later down the road. I once rolled a dragon sorcerer who multiclassed assassin focused on stealth and acid powers. The character was very cool, and could pump out the damage.
Next week, I'll talk about the next most important thing about sorcerers: Spell Source.

Friday, October 15, 2010

Friday Recap: Oh, Warcraft, How I've Missed you So...

Oh, Warcraft, how I've missed you so.

So Tuesday marked the releaseof World of Warcraft's first Cataclysm "pre-patch", 4.0.1. This patch integrates many changes to Azeroth, from the new talent trees to the vast graphical upgrades. The new raid-lockout system will be added, as well as the new Justice Point currency to replace old badges.

I think I may come out of retirement, just for the lulz.

Unfortunatly, the new race/class combos and the "new old world" won't be avaliable until 4.0.3 comes out, and the new races, level cap, and questing areas won't be avaliable until after Cataclysm. Regardless, it gives me the chance to dust off my old account, relearn how to play my class, and get ready for launch.

Now all I need to do is find a small group of friends willing to sit in line with me on December 7th. As a wise old hobbit once said, "I will take it!... but I do not know the way."

To the other WoW-heads out there: what are your plans for Cataclysm? Starting a new toon? Camping out for the release?

Post publishing thoughts: I broke down and paid for another month on WoW. Let me say, it's very, VERY different... fun, mind you, but very different.

Monday, July 26, 2010

Why Starcraft 2 will be the First Game I Buy in 2 Years

It's no secret I'm a huge fan of Blizzard Entertainment. Not just because of their games, but because of their design mentality, their close-connection to their fan-base, and a winning business model that attracts employees from around the world, and keeps them coming back for work every day 9 to 5.

Blizzard Entertainment, at least in recent times, has failed to put out a bad game. The reason for this is simple: if it's bad, they won't release it. Ever since the not-so-famous Warcraft Adventures, Blizzard Entertainment (or I guess I should say, Activision-Blizzard now) has always stated they would rather pull a game that's finished from the production line that have it released and hurt the company's image.

This is why Starcraft: GHOST was cut, and why the last game I bought was Wrath of the Lich King.

I can't think of any other company that I have so much faith in. Blind faith, perhaps, but faith nevertheless. While I may not be super excited about all their big upcoming titles (Cataclysm, yes. Diablo 3, maybe not), I still think Blizzard is one of those rare companies that takes so much pride in their work, that they'd rather pull a product from the shelves then let it be a flop and waist their fans' time and money.

Needless to say, you all know where I'm going to be Tuesday...