Oh, Warcraft, how I've missed you so.
So Tuesday marked the releaseof World of Warcraft's first Cataclysm "pre-patch", 4.0.1. This patch integrates many changes to Azeroth, from the new talent trees to the vast graphical upgrades. The new raid-lockout system will be added, as well as the new Justice Point currency to replace old badges.
I think I may come out of retirement, just for the lulz.
Unfortunatly, the new race/class combos and the "new old world" won't be avaliable until 4.0.3 comes out, and the new races, level cap, and questing areas won't be avaliable until after Cataclysm. Regardless, it gives me the chance to dust off my old account, relearn how to play my class, and get ready for launch.
Now all I need to do is find a small group of friends willing to sit in line with me on December 7th. As a wise old hobbit once said, "I will take it!... but I do not know the way."
To the other WoW-heads out there: what are your plans for Cataclysm? Starting a new toon? Camping out for the release?
Post publishing thoughts: I broke down and paid for another month on WoW. Let me say, it's very, VERY different... fun, mind you, but very different.
Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts
Friday, October 15, 2010
Monday, July 26, 2010
Why Starcraft 2 will be the First Game I Buy in 2 Years
It's no secret I'm a huge fan of Blizzard Entertainment. Not just because of their games, but because of their design mentality, their close-connection to their fan-base, and a winning business model that attracts employees from around the world, and keeps them coming back for work every day 9 to 5.
Blizzard Entertainment, at least in recent times, has failed to put out a bad game. The reason for this is simple: if it's bad, they won't release it. Ever since the not-so-famous Warcraft Adventures, Blizzard Entertainment (or I guess I should say, Activision-Blizzard now) has always stated they would rather pull a game that's finished from the production line that have it released and hurt the company's image.
This is why Starcraft: GHOST was cut, and why the last game I bought was Wrath of the Lich King.
I can't think of any other company that I have so much faith in. Blind faith, perhaps, but faith nevertheless. While I may not be super excited about all their big upcoming titles (Cataclysm, yes. Diablo 3, maybe not), I still think Blizzard is one of those rare companies that takes so much pride in their work, that they'd rather pull a product from the shelves then let it be a flop and waist their fans' time and money.
Blizzard Entertainment, at least in recent times, has failed to put out a bad game. The reason for this is simple: if it's bad, they won't release it. Ever since the not-so-famous Warcraft Adventures, Blizzard Entertainment (or I guess I should say, Activision-Blizzard now) has always stated they would rather pull a game that's finished from the production line that have it released and hurt the company's image.
This is why Starcraft: GHOST was cut, and why the last game I bought was Wrath of the Lich King.
I can't think of any other company that I have so much faith in. Blind faith, perhaps, but faith nevertheless. While I may not be super excited about all their big upcoming titles (Cataclysm, yes. Diablo 3, maybe not), I still think Blizzard is one of those rare companies that takes so much pride in their work, that they'd rather pull a product from the shelves then let it be a flop and waist their fans' time and money.
Needless to say, you all know where I'm going to be Tuesday...
Labels:
Blizzard,
eternal devotion,
gaming,
starcraft,
starcraft 2
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