Wednesday, April 6, 2011

Adventure Report - Tomb of the Greenskinned Prince

Date: Monday, April 4th
Time: 7:30 pm
Theme: None

"Think of this as your first test... to see if you have what it takes to be one of the guild."
          -Doralen Price, Adventurer Guild Leader

The town of Sancrist is an important port city, which allows the dwarven hold of Modan Pak to trade with human kingdoms across the sea. Recently, however, the roads into the City-State of Sancrist have become unsafe. The reason? Goblins.

The city guard, as well as the dwarves of Modan Pak, have increased the number of patrols, but the attacks don't seem random... they fit a pattern, and what's more, they only steal a few things from the caravans, and even leave survivors.

Little did anyone know the goblin's intent. Long ago, the Misty Glade was home to the Goblin Empire, it's capital build beneath the city of Sancrist. The goblins were attacking caravans holding precious spell resources, so that they could resurrect their great leader, the Greenskinned Prince. With his help, the goblin empire could again rise up and claim the lands once again!
Four guild associates answered the call: a team of psionic heroes; Gamal, the deva psion; Edward, the human psion; ISGWE, the gender-confused elf monk; Barakas, the tiefling battlemind.


Arrival at Sancrist
The party's trip at Sancrist was uneventful, strange considering how frequent the attacks had become. Regardless, our heroes immediately set out upon the town to learn more about the threat. Gamal learned from an elderly dwarf woman, who attempted to scam him, that the shipments from Modak Pak had almost ceased entirely, leaving many stores and booths bare. ISGWE headed to meet thair contact, Maran Battleheart, to learn more about their contract.

Edward, followed by the human-hating Barakas, proceeded to travel about the market place, hindered by Barakas's constant interference. Edward first found a very gody shawl, covered in glitter. The shop keep charged a large price, and in the middle of their haggling, Barakas offered almost double the original price, just to stop Edward in his tracks.

Edward didn't seem to mind, as he purchased a fine white tunic, despite Barakas's attempt to foil him again. He managed to decorate the tunic at a nearby booth, gifting him with a very strange, colorful garment.

Maran's Offer
ISGWE met with Maran, who seemed confused about the elfs... specifics. He informed her of a strange racket that he had heard overnight, something to the effect of pick axes and goblins chattering. He asked that the party stay overnight in the tavern to discover the source, and he would reward them 100 gold each to complete the task. They agreed, and took a rest at a nearby inn.

When night was beginning to fall, they headed to the tavern to prepare for the night.

The Plot Thickens...
After Maran locked them in the tavern, they sat for a short while before hearing what Battleheart had described to them: goblins chattering and pick axes. The party crept to the basement, and noticed a bare wall far in the back. Touching the wall revealed an ingraving, depicting three goblin lords, three slots, three miniature idols, and an engraving in goblin.

Irritated by the inscription, Barakas hastily placed the sword, axe and mace idols into three slots. The inscription disappeared, and they were left with a blank wall. Despite their best efforts, they were unable to open it. Gamal suggested that the inscriptions were of the Greenskinned Price's barons, who used to rule part of the Goblin Empire, long long ago. He also concluded that the door was on a timed mechanism, and that they should wait to try again, to which Edward agreed. About an hour later, the inscription appeared, this time in common:

Bloody Lord cares not for swords,
As the mace cares not for Green.
No axe shall cut the ocean shores,
But instead chop the trees.

A riddle. Edward quickly worked out his solution, and placed the axe idol beneth the green goblin's inscription, the mace in the red goblin's slot, and the sword in the blue goblin's. The door then grinded open, revealing a passageway down.

Into the Tomb's Heart
Our heroes pressed on, the stone doors griding shut behind them. They entered a dimly lit room, with two doors. The door to the left led to a small room to leave offerings, where Barakas and Edward helped themselves to some gold. Gamal took the offering cloth. ISGWE, in silent protest, left a few coins as an offering of respect and apology.

Barakas hastily entered the next room, filled with a magical darkness. Edward quickly shut the door behind him in jest, but when Barakas began to call for them, the door would not open.

ISGWE reacted fast, punching through the door, and making her way to the other side. She proceeded to attack the newly risen undead, while Barakas fought a small goblin-sized zombie that rose from a coffin in the room. The room was filled with an eerie purple light as the party made quick work of the undead, shattering their bones into dust.

Beyond that room lied a small room with a fire, where a bunch of goblin guards set up camp. The party made quick work of them as they pressed on. Gamal attempted to sneak back and claim a relic from the coffin of the felled zombie, but ISGWE would have none of it.

The Dead Rise


Beyond that room lied a beautiful room, decorated with white marble and black banners, dedicated to the goblin's dark god. A necromancer was finishing a wicked ritual when the party attacked. ISGWE rushed in to subdue the goblins, but as he had done before, Barakas stayed back. He did not enter the fray, and instead toyed with the goblins. Because of this, ISGWE fell, and nearly died on the floor of the tomb.

The goblins were dealt with, and ISGWE was able to recover, but just barely. The party proceeded into the next room, again filled with a magical darkness. Black ooze leaked down the walls, and not long after, the room filled with purple light as the coffin's lid slid off, and Grek'Nak, the Greenskinned Price, rose from the tomb. He quickly determined the party to be his foes, and he struck.

It was a long fight, but the party was able to finish the Prince, and hopefully send him off for good. Shortly after he fell, the walls began to drip with more goo, and walls looked as if they literally peeled away; the tombs true face, a dark, cold, and ugly stone prison, was revealed. Among the discarded equipment and items in the room, the party found three magic items; and amulet, feathered cloak, and magical staff.

Conclusion
With the goblin's plan found out and thwarted, the attacks on Sancrist would surly stop. Maran was pleased with the adventurers, and gave them their reward and then some. The four will be known throughout the city as the ones who stopped a wicked plot, that could have cost many, many lives.

2 comments:

  1. You forgot to mention Edward was carrying a glass full of wine the entire time.

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  2. You're right. :P I also forgot to mention ISGWE's lack of speaking. I tried to focus on the more "important" things, so while the wine wasn't super important, the oath of silence was. Working on it for this next log. :D

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